Austin’s independent games collective Juegos Rancheros hosted another game jam this summer, and this year the theme was “mystic western”.
To start off 2016, I thought I’d take a moment to write about some of the new Twitter bots I assembled last year. In my last post on the subject, I indicated that I was reluctant to continue making bots because it was distracting me from larger projects. However, since lately I’ve been focusing hard on a big exciting endeavour, I’ve found that making bots has continued to be a relaxing creative outlet in my downtime.
Bloodborne · Bot · Twitter
For the last few months I’ve enjoyed following along with Liz England’s Game Design Book Club. Though I’ve only been participating intermittently, it’s been really valuable as motivation to read books that are often cited and highly praised in game development circles. It has also pushed me to explore certain topics that I may not have chosen on my own.
Brenda Romero · Game Design · Ian Schreiber · Tabletop Games
The podcast Radio Diaries recently featured an insightful interview with Bill Siemering, one of the founders of National Public Radio. In it, they discuss the original NPR mission statement written in 1969; the document outlined their vision for non-commercial radio that would bring context, culture and humanity to the news.
I was recently interviewed by Jason Johnson at Kill Screen about the intersection of two of my favourite topics: video games and Twitter bots. Specifically, he wanted to explore the possibilities of using Twitter as a platform for games, and I was happy to oblige! You can read the interview over on their site: