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Weekly Backlog 2025

Video Games

Box art for 52 different games arranged in four rows.

Like many people who love video games, I have a conundrum: I own more games than I will ever realistically have time to play. It’s a problem that has accumulated slowly over many years, compounded by Steam sales, charity bundles, and subscription services. It’s of course a wonderful predicament to be in, as it reflects the richness of a vast creative form1. But the fact that I would seemingly never catch up weighed on me, and it invited reflection when I was setting goals for 2025 in January.

Three years ago, I experimented with a structured weekly sketching practice and managed to maintain it for the full 52 weeks. Each sketch took about an hour, which proved to be doable even with a busy schedule. What if I applied that same method to sampling the games from my backlog?

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No Return – Bill & Marlene

Video Games

Composite screenshot of The Last of Us Part II Remastered, showing Bill and Marlene aiming rifles.

The Last of Us Part II Remastered is out now on PC, and includes a small update for the roguelike survival mode No Return. We’ve added four new maps to the rotation, and two new playable characters from Part I: the gruff loveable smuggler Bill and the Firefly leader Marlene. I’m really thrilled with how these new characters fit into the mode, and wanted to unpack a little bit of their design process.

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Intergalactic: The Heretic Prophet

Video Games

Screenshot from the Intergalactic: The Heretic Prophet announcement trailer. In a forest, a woman wielding a red energy sword squares off against a three-armed robot wielding a dual-bladed axe.

Last Thursday night, I got to attend The Game Awards privately knowing that we had a surprise announcement up our sleeves. As the “one more thing” before the show wrapped up, we dropped our first trailer for Intergalactic: The Heretic Prophet, a new sci-fi adventure from Naughty Dog. The live reaction in the theatre was incredible, and I’m thrilled that I could be there for it.

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Balatro & Auto Chess

Video Games

A composite screenshot of two games. On the left, Teamfight Tactics with a grid of characters. On the right, Balatro with several playing cards and jokers.

Like many other game designers with a systems bent, I have spent copious enjoyable hours this year with the breakout indie hit Balatro. It’s usually described as a “poker roguelike”, which is a perfect logline for onboarding curious new players. Framed this way, it makes sense that it often invites comparison to Slay The Spire, another hugely popular deckbuilding roguelike.

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Game Builder Garage

Programming, Video Games

A digital sketch of nodons from Game Builder Garage.

My daughter (age 6) is aware that her daddy makes video games, though with somewhat abstract notions of what that actually entails. She has often asked if we could make a game together, which led me to research various child-friendly gamedev tools. On a whim I picked up Game Builder Garage, a game-making toolkit released for the Switch in 2021. I hadn’t heard much about it since its release, but generally trusted Nintendo’s ability to appeal to young children.

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