Like many people who love video games, I have a conundrum: I own more games than I will ever realistically have time to play. It’s a problem that has accumulated slowly over many years, compounded by Steam sales, charity bundles, and subscription services. It’s of course a wonderful predicament to be in, as it reflects the richness of a vast creative form1. But the fact that I would seemingly never catch up weighed on me, and it invited reflection when I was setting goals for 2025 in January.
Three years ago, I experimented with a structured weekly sketching practice and managed to maintain it for the full 52 weeks. Each sketch took about an hour, which proved to be doable even with a busy schedule. What if I applied that same method to sampling the games from my backlog?











