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Weekly Sketching 2022

Books, Drawing

A dozen individual pencil sketches.

At the beginning of 2022, I embarked on a project of drawing once per week for the entire year. On Christmas day I completed my 52nd and final sketch.

Among all the possible hobbies out there, why pursue sketching? I think on some level it’s an opportunity to revisit a beloved childhood hobby. Growing up in Quebec, I pored over my local library’s collection of Franco-Belgian bandes dessinées and Japanese manga imported from France (before it was widely available in English), then spent hours trying to recreate Akira Toriyama’s spiky-haired characters and incredible action shots. When this passtime suddenly became embarrassing in my self-conscious teenage years, I abandoned it entirely.

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Thinking in Systems

Books, Video Games

Book cover of Thinking in Systems: A Primer by Donella Meadows

There is a certain class of books (Understanding Comics, The Design of Everyday Things) that aren’t ostensibly about video games, but have still found their way into the informal game design canon. Having recently read Thinking in Systems: A Primer by Donella Meadows, I believe it also deserves a spot on that list. The book covers a wide range of tools and methods for systems thinking, but I’d like to focus on one technique in particular and how it could apply to game design.

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Challenges for Game Designers

Books, Video Games

Challenges for Game Designers

For the last few months I’ve enjoyed following along with Liz England’s Game Design Book Club. Though I’ve only been participating intermittently, it’s been really valuable as motivation to read books that are often cited and highly praised in game development circles. It has also pushed me to explore certain topics that I may not have chosen on my own.

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The Golden Compass

Books, Movies

There have been very few mainstream film releases this year that I’ve had any interest in. I think that the last movie I actually saw in the theatres was the brilliant Hot Fuzz. There is, however, one film coming out before the end of the year that I’ve been eagerly anticipating for quite some time now.

The Golden CompassIn my last year of high school, I read Philip Pullman’s The Golden Compass, the first in the His Dark Materials trilogy. I was instantly fascinated by Lyra’s world; its strange combination of steampunk, science, magic and religion was unlike anything I had ever imagined. Her parallel universe had its own language derived in part from archaic words: Oil became Naphtha, Greenlanders became Skraelings and electricity became anbaric power. I have read the series many times since then, and Pullman’s imagination never ceases to astound me.

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The Screwfly Solution

Books, Video Games

The Screwfly SolutionIn keeping with my love of excellent short stories, particularly dystopian science fiction, I highly recommend Raccoona Sheldon’s Nebula Award-winning The Screwfly Solution. The title is a reference to the sterile insect technique used to eliminate the Screwfly worm in the USA, Mexico and parts of Centreal America. The story is a shocking one, dealing with themes of sexuality, violence and femicide, and is told in a great disjointed style through a combination of several narratives, letters and newspaper articles.

Read the story first (seriously, do it!), then consider the following: wouldn’t it be great to see a video game set in the middle of an end-of-the-world scenario (not after one)? One where you start out in the near future, in a big city living a normal life. You start to hear dangerous rumours, maybe a deadly manmade pandemic, a militant religious organization, or some other Margaret Atwood storyline. From there you could have branching paths: do you petition the government? create a militia? go into hiding out in the country? Perhaps there could even be an element of randomness, where sometimes the rumours really are just rumours and you end up a paranoid conspiracy theorist!

This idea would definitely need some polishing and refinement (and I may have drawn liberal amounts of inspiration from Indigo Prophecy), but properly executed I think it could be really interesting. Leave a comment if you have any ideas on how this game could be implemented (or just call me crazy! That works too).

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