
These past few weeks I’ve been fighting a pitched interstellar war against fellow game bloggers Matthew Burns, Ben Abraham and Michel McBride-Charpentier. Early in the game I had a long-standing alliance with Ben, and we peacefully teamed-up to take out our red neighbour “Dr Dinosaur”. I sold weapon technology to Matthew in his distant campaign against Michel, who was the winning player at the time. As I rallied my troops on my Eastern border to confront the next enemy, Ben and Matthew launched a treacherous surprise attack on my unprotected plank. I’m making a last stand on four planets now, while Ben and Matthew turn on each other for complete control of the galaxy.
Neptune’s Pride is a browser-based multiplayer strategy game that falls somewhere between Galactic Civilizations and Risk. Eight empires fight to be first to conquer half of the galaxy’s ~180 stars. While the game ostensibly progresses in real-time, moving a fleet from one planet to another takes about 16 hours (before speed upgrades) and your economy only produces funds once a day. Thus players only need to check the game a few times a day, a style sometimes referred to as “sporadic play”.
What’s even more interesting about Neptune’s Pride is the high level of strategic abstraction, closer to a board game than a video game. There is only one type of fighter ship and one currency. Planets can be developed for economy, industry or science. Science slowly improves fleet weapons, speed, range or scanning. The diplomatic options are equally stark: players can message each other (privately or publicly) and send resources/technology. This means that there are no game mechanics governing alliances, trades, borders, etc. Interstellar relations are therefore forged on trust, cunning and strategic treachery. Playing with friends adds an extra dimension of political deviousness: are they going to check Neptune’s Pride before going to bed, or can I launch a sneak attack overnight?

While my performance in the last match was nothing to brag about, I feel I’ve mastered Neptune’s Pride sufficiently to impart some wisdom to new players.
Firstly, understand how the combat system works. There are no random elements or dice rolls in Neptune’s Pride. The defender always strikes first, and kills a number of enemy ships equal to their weapon tech level plus one. The attacker then kills a number of enemy ships equal to their natural weapon tech. This goes back and forth until one side runs out of ships. There’s therefore no need to guess the outcome of a battle; you can compute the results beforehand, and only commit if the outcome is favourable.
Remember that the defender has a double bonus: first strike and extra weapon damage. Use this to your advantage! Try to leave a one ship garrison on every planet you own. If the enemy tries to land there, they’ll lose 5+ ships and you’ll only lose one. This kind of attrition can really slow a raiding party.
The four technology upgrades are not equal in worth. Namely, the range upgrade isn’t very good. Early in the game it can be handy to throw a level or two into range in order to reach outlying stars or save travel time by cutting across diagonals. You might assume that later on it would also be handy to blitzkrieg your way behind enemy lines. Unfortunately, this isn’t the case. If the enemy can see your fleet, he or she can also see its destination. Your opponent will have plenty of time to organize their defences for your arrival. Your upgrade time is better spent on weapons, speed and occasionally scanning.
On the topic of science upgrades, I learned the hard way that it isn’t worth being the tech leader. At the height of my empire, I had invested in 5 more scientific research facilities than any other player. However, I only had a negligible advantage in terms of fleet technology. The reason was that other players were more pro-actively trading technologies. They were therefore upgrading their fleets at a fraction of the cost and nullifying my advantage. It’s simply more strategic to barter, even at the risk of arming your enemies.
Those are all the strategic revelations that I managed to gleam from my one and a half games of Neptune’s Pride (you might also learn a thing or two from Rock, Paper, Shotgun’s play diary). If you’re interested in giving the game a go yourself, I highly recommend dragging a friend or two along for the match. I’ll be sure to put out a call on Twitter for the next campaign!

Over the holidays I had the pleasure of talking to game bloggers 

















