A few weeks ago game director Bruce Straley announced that, after 18 years, he was going to be leaving Naughty Dog. He will be dearly missed.
→ 2 Comments Game Development · Naughty Dog · Uncharted · Work
“Originally, Deadly Premonition was supposed to take place in Canada. However, when I brought the idea to game producers, they told me the story should take place in America, as it is the country that generates the most sales.” – Hidetaka Suehiro (aka SWERY)
Canada · Deadly Premonition · Indie Games
Clash Royale has been my go-to phone game lately. I didn’t pay it much attention when it launched early last year; I just assumed it was Supercell’s latest entry in the “shouting man icon” mobile game genre. But it kept popping it when I was searching for new deckbuilding games to play, so I decided to give it a shot.
Card Games · Game Design · Mobile Games · Strategy Games
On November 15th, I’ll be speaking about combat design and AI in Uncharted 4 at the Montreal International Game Summit. My talk explores how we navigated the extremes of combat design philosophy (tightly authored vs fully systems-driven) throughout Uncharted 4‘s development, and how we found our best results with a hybrid approach.
AI · Canada · Game Development · MIGS · Naughty Dog · Public Speaking · Uncharted · Work
“RNG gets your emotions really high and really low. It makes you really feel. Sometimes when I play a game I’m just going through the motions and I’m not getting those highs and lows, but in Hearthstone I get them all the time. It makes me want to come back and play more.”
→ 6 Comments Card Games · Game Design · Hearthstone · Mobile Games · Randomness