hit
counter

Four Lessons from Bruce

Video Games

Bruce Straley

A few weeks ago game director Bruce Straley announced that, after 18 years, he was going to be leaving Naughty Dog. He will be dearly missed.

→ Read more

→ 2 CommentsTags: ·  ·  · 

Looking for Canada in Games

Montreal, Video Games

SWERY at the Owl's Nest bar in Osaka

“Originally, Deadly Premonition was supposed to take place in Canada. However, when I brought the idea to game producers, they told me the story should take place in America, as it is the country that generates the most sales.” – Hidetaka Suehiro (aka SWERY)

→ Read more

Tags: ·  · 

Clash Royale’s Economical Design

Video Games

Clash Royale

Clash Royale has been my go-to phone game lately. I didn’t pay it much attention when it launched early last year; I just assumed it was Supercell’s latest entry in the “shouting man icon” mobile game genre. But it kept popping it when I was searching for new deckbuilding games to play, so I decided to give it a shot.

→ Read more

Tags: ·  ·  · 

Montreal International Game Summit 2016

Montreal, Video Games

Uncharted 4 AI Debug

On November 15th, I’ll be speaking about combat design and AI in Uncharted 4 at the Montreal International Game Summit. My talk explores how we navigated the extremes of combat design philosophy (tightly authored vs fully systems-driven) throughout Uncharted 4‘s development, and how we found our best results with a hybrid approach.

→ Read more

Tags: ·  ·  ·  ·  ·  ·  · 

A Taxonomy of Randomness in Hearthstone

Video Games

Hearthstone: Whispers of the Old Gods

“RNG gets your emotions really high and really low. It makes you really feel. Sometimes when I play a game I’m just going through the motions and I’m not getting those highs and lows, but in Hearthstone I get them all the time. It makes me want to come back and play more.”

Mike Donais, Hearthstone senior designer

→ Read more

→ 6 CommentsTags: ·  ·  ·  · 

© 2007-2024 Matthew Gallant. Powered by Wordpress. Privacy Policy.