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Looking for Canada in Games

Montreal, Video Games

SWERY at the Owl's Nest bar in Osaka

“Originally, Deadly Premonition was supposed to take place in Canada. However, when I brought the idea to game producers, they told me the story should take place in America, as it is the country that generates the most sales.” – Hidetaka Suehiro (aka SWERY)

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Montreal International Game Summit 2016

Montreal, Video Games

Uncharted 4 AI Debug

On November 15th, I’ll be speaking about combat design and AI in Uncharted 4 at the Montreal International Game Summit. My talk explores how we navigated the extremes of combat design philosophy (tightly authored vs fully systems-driven) throughout Uncharted 4‘s development, and how we found our best results with a hybrid approach.

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Montreal International Game Summit 2009

Montreal, Video Games

Montreal International Game Summit / Sommet international du jeu de Montréal

This week I attended the Montreal International Game Summit, a professional conference for game developers. Since that is not my profession (yet), I managed to get a free pass as a student volunteer. This was a compelling arrangement, even if it meant I didn’t always have my choice of presentations (I particularly regret missing Brenda Brathwaite.) Fortunately, the talks I did attend were also terrific, so I thought I might share some of what I learned.

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Gamma 3D

Montreal, Video Games

Gamma 3D

This Wednesday I attended Gamma 3D, a game design event being thrown by Kokoromi and connected to the Montreal International Game Summit. There is serious indie talent at these events; last year’s Gamma 256 featured the much-discussed Passage among others. The theme of this year’s competition was 3D stereoscopy, explained thusly by the organizers:

“It’s very typical of games right now to toss [3D stereoscopy] in as some back-of-the-box bullet point,” says Kokoromi co-founder Heather Kelley. “We wanted to throw it out there as an actual design challenge, and not treat it as some buzzword.”

Adds co-founder Phil Fish, “Right now, Ubisoft is working on a 3D stereoscopic game, and we’re seeing it more in TV and film. So we asked the question: is it worthwhile? Is there anything you can really do with it?”

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Montreal Girl Geek Dinners

Montreal, Programming

This evening I was graciously invited by a friend to attend the 3rd Montreal Girl Geek Dinner. Boy geeks such as myself were welcome as the guest of a girl geek. The goal of the event is described as follows:

Girl Geek DinnersMontreal Girl Geek Dinners are an offshoot of the London Girl Geek Dinners, started by Sarah Blow. The goal of these get-togethers is to make technology accessible and interesting to all age groups and all people, particularly women.

These monthly events are aimed at providing a welcoming atmosphere and a platform for learning in an informal environment. They are always held in pubs, bars or restos and there is usually a speaker (or several) who talk for a short while on a chosen subject for the evening.

The event lasted 3-4 hours, a large part of which was spent eating and networking. I had a chance to speak with the organizer Tanya McGinnity as well as Peter Yang, a designer at Ubisoft Montreal. The attendees came from many different backgrounds; some were programmers and web designers, others were just self-described geeks. In the spirit of making these events accessible, the speakers avoid getting too technical.

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