This is an entry in the June ’08 Round Table discussion. This month’s topic, “I Wanna Hold Your Hand”, asks you to explore a relationship within a game that you found compelling or memorable.
If there’s one stock character that I’m really sick of in video games, it’s the generic ally. This is a character who, early in the game, we are told has an existing relationship with the protagonist (lover / sibling / parent / child / lifelong friend / etc.) We spend the first chapter of the game following / escorting this person before they are kidnapped / killed / turned evil, and this serves as the main character’s motivation for the remainder of the game.