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Basic Instructions

Comics

Basic Instructions - How To Fake a SmileI recently came across Scott Meyer’s terrific webcomic Basic Instructions. The premise is “your all inclusive guide to a life well-lived”, so each strip is a life guide to doing one particular thing. For instance, consider “How to Open a Snack Quietly”, “How to Fake a Smile” or “How to be Suave”.

What’s especially great about Basic Instructions is how it manages to be funny on two levels; both explicitly through jokes and dialogue, and implicitly by describing uncomfortable situations that we all deal with in our daily lives.

Interesting side note: Dilbert author Scott Adams has recently been advising the other Scott in how to get his comic published in newspapers (a medium that requires considerable artistic compromise, but is much more lucrative). The comics that are only three horizontal panels long are the result of these experiments, in an effort to use the traditional newspaper format.

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A Step Towards Parity

Video Games

For those who are perhaps not aware of the situation, for many years the Canadian dollar was worth 0.70 – 0.90 cents to the US Dollar. Recent events in both countries have pushed the exchange rate closer to 1.035, which is great news for consumers in theory. However, many US-made goods have yet to match their prices to this new parity, video games included.

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Okami for Wii

Video Games

?kami

Great news for you Wii owners: Okami, one of the overlooked gems of the Playstation 2, is being ported to your system. One of my personal favorites, Okami is an adventure game not entirely unlike The Legend of Zelda in execution. However, what has made the game truly iconic are the unique graphics and the creative Celestial brush system.

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I Love You Weighted Companion Cube

Video Games

Having picked up the Orange Box late last week, I finally got a chance to play through Portal this weekend. Despite its brevity (3-4 hours for the main story), I can say with conviction that it will be remembered as a classic for years to come.

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Fez

Video Games

Fez IGF 2007

A friend of mine from work got Joystiq’d today. In his free time, Renaud is the lead programmer for a game called Fez, a platformer game being developed by Kokoromi Collective, which is also entered in this year’s Independent Games Festival.

Having tried the beta firsthand, I think the game will be a strong contender. Similar 2D/3D mechanics have been explored in games like Super Paper Mario and Crush, but Fez has enough interesting twists to be original in its own right. The graphics are vibrant and have an Earthbound-like quality to them, accentuated by the intentional 8-bit look. Furthermore, the physics for jumping are as tight as any Mario game, which is essential in a platformer.

Best of luck to Renaud and Phil Fish in the IGF!

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