These past few weeks I’ve been fighting a pitched interstellar war against fellow game bloggers Matthew Burns, Ben Abraham and Michel McBride-Charpentier. Early in the game I had a long-standing alliance with Ben, and we peacefully teamed-up to take out our red neighbour “Dr Dinosaur”. I sold weapon technology to Matthew in his distant campaign against Michel, who was the winning player at the time. As I rallied my troops on my Eastern border to confront the next enemy, Ben and Matthew launched a treacherous surprise attack on my unprotected plank. I’m making a last stand on four planets now, while Ben and Matthew turn on each other for complete control of the galaxy.
→ 7 Comments Indie Games · Neptune's Pride · Strategy Games
No Fun Games is proud to present Pax Britannica, a one-button real-time strategy game we made for the GAMMA4 design competition. Our team includes designers/programmers Kira Boom, Renaud Bédard and me, artist Daniel Burton and composer Ben Abraham. Unfortunately we were not selected and will not be showing off our game at GDC. However, we had a great time making the game and I’m glad we finally get to release it to the public!
Windows Download
Mac Download
Linux Download
→ 13 Comments DevBlog · No Fun Games · Strategy Games
Over the holidays I had the pleasure of talking to game bloggers Alex Raymond and Denis Farr on Michael Abbott’s Brainy Gamer Podcast. In this episode we discussed our personal favourite games of 2009, as well as which titles we’re looking forward to next year. I picked the most mainstream possible game as my favourite, surely destroying my indie cred. As always, I’m thrilled and honoured to be a guest on one of my favourite podcasts!
You can listen to it here:
- Download the podcast directly [mp3]
- Subscribe to the podcast via iTunes
- Subscribe to the podcast feed
Since I somehow neglected to mention it here, I also had a terrific conversation with Corvus Elrod and Deirdra Kiai as part of the Brainy Gamer “Summer of Confabs” a few months ago. In it we discussed sexist game marketing, Orson Scott Card’s involvement with Shadow Complex, and some of our favourite indie games of the year. Do give it a listen if you haven’t already!
Happy new year everyone! You’ll have to excuse another decade retrospective in list form; we won’t get to do this again for ten years, after all. Here’s my perspective on the 00’s in video games, using the only honest metric I know: games that I personally enjoyed.
2000
The autumn years of the Nintendo 64 and Playstation brought us some real gems. Perfect Dark, Rare’s successor to GoldenEye, forced us all to buy 4 MB of extra RAM in order to enjoy four player deathmatch with an abominable framerate. The Legend of Zelda: Majora’s Mask was destined to be the black sheep of the series, but it has found significant critical appreciation with age. We clicked and looted our way through the hellscape of Diablo 2 (including the long-teased “cow level”). Tony Hawk’s Pro Skater 2 found broad appeal outside of skater culture for its deeply challenging trick chaining system, establishing a fan base that would justify dozens of sequels.
→ 5 Comments Best Of · History
Call of Duty 4: Modern Warfare was a something of a sleeper hit for me. I had enjoyed the previous entries in the series, but only as World War 2 simulators with little lasting appeal. If it hadn’t been bundled economically with Assassin’s Creed1 at the time, I doubt I would have even bothered to check it out. It was therefore a complete surprise when Modern Warfare delivered a one-two punch: an exciting campaign with some truly memorable set-pieces and an addictive MMORPG-inspired multiplayer. I was absolutely floored, and have been an Infinity Ward adherent ever since.