No Fun Games is proud to present Pax Britannica, a one-button real-time strategy game we made for the GAMMA4 design competition. Our team includes designers/programmers Henk Boom, Renaud Bédard and me, artist Daniel Burton and composer Ben Abraham. Unfortunately we were not selected and will not be showing off our game at GDC. However, we had a great time making the game and I’m glad we finally get to release it to the public!
The game was designed for 1-4 Xbox 360 controllers hooked up to a PC (the keyboard controls are A-F-H-L). Holding down the button spins the needle on the radial menu in the middle of the player’s factory ship. The needle will only travel as far as the player’s current resources allow. Releasing the button creates a ship that corresponds to the quadrant that the needle is pointing at: fighter, bomber, frigate, or a factory ship upgrade. Ships you spawn fight automatically using the latest in artificial aquatelligence technology. The player who keeps their factory ship alive wins!
We had been hoping to fix a few things for an official release, but the game has been “out there” on TIGSource for a few weeks now. In fact, we’re thrilled by all the positive feedback we’ve gotten! Pax Britannica has been picked up by the Indie Games Weblog, Bytejacker, PlayThisThing, and GayGamer. Furthermore, Darius Kazemi made this awesome video review:
Enjoy the game, and please leave your feedback and suggestions in the comments below.