hit
counter

Indie Gaming Gallery

Video Games

A discerning few of you may have noticed the distinct lack of major game releases post-Christmas. It doesn’t bother me in the slightest; I’m still savouring the haul from the Fall. However, if you’re looking for something new and different to play, I have a few suggestions from the world of indie gaming that are definitely worth your time.

Tag: The Power of Paint [PC]

Tag is a game designed by a group of students at DigiPen, and was a winner at the 2009 IGF Student Showcase. It’s a first person puzzle game wrapped in a shooter, along the lines of Portal. You are equipped with a paint gun, which you use not only to colour the bleak greyscale cityscape but also to explore the game space. Painting a surface green makes it bouncy, red increases your speed and blue allows you to stick to walls.

→ Read more

→ 4 CommentsTags: ·  · 

Pink Godzilla

Video Games

Over the last few days I was given the opportunity to fly out West for an internship interview with a large Redmond-based software company. The interview was a really great experience and probably deserves its own post down the road, but today I have something far nerdier to talk about.

→ Read more

→ 3 CommentsTags: · 

Inventory Tetris

Programming, Video Games

Although I’m not taking part in this year’s Global Game Jam, I coincidentally decided to also put together a small game over the last two days. It was a feat only made possibly by the friendliness of the LÖVE 2D engine, a free weekend and several pots of tea.

→ Read more

→ 15 CommentsTags: ·  · 

The Six Layers

Comics, Video Games

Scott McCloud’s Understanding Comics continues to be a fascinating read. This is, in large part, because so much of his analysis of comics can be directly applied to video games, a new medium currently sorely lacking in critical vocabulary. McCloud has a knack for asking the right questions, and the further I read the faster the little wheels in my head begin to spin. The first chapter of the book asked the question “what is comics?”, which led me to question the definition of video games.

→ Read more

→ 6 CommentsTags:

Defining Video Games

Comics, Video Games

Over the holidays, I picked up a copy of Scott McCloud’s Understanding Comics: The Invisible Art. It’s a comic about comics as a medium, and the concepts and vocabulary (abstraction, closure, transitions, etc.) that define it. McCloud avoids using specific artists, styles, genres or themes as a template, focusing instead on a critical universal examination of the artform. As someone who recently rediscovered comics, it’s been a truly fascinating read. The book also interests me because I can relate many of his ideas to another nascent medium that is of particular interest to me: video games.

→ Read more

→ 25 CommentsTags: · 

© 2007-2024 Matthew Gallant. Powered by Wordpress. Privacy Policy.