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Journey to the Centre of the Backlog (Part 2)

Video Games

Devil May CryTitle: Devil May Cry
Platform: Playstation 2
Played for: ~2 hours, up to the first boss
Would play again?: No

As I mentioned in my last post, I picked up a cheap copy of Devil May Cry mainly because I wanted to see what all the fuss was about. There’s been a lot of hype around the release of the latest installment, Devil May Cry 4, and the previous ones have generally been received very well.

Unfortunately, the game is nearly seven years old and it shows. Action games have evolved significantly since then, with titles such as God of War** and Heavenly Sword showing that you can have corridor fighting and linear levels with the illusion of openness and freedom***. This is not the case in Devil May Cry, and I quickly became weary of the repetitive castle corridors, endless minions and straightforward puzzles. I couldn’t find anything remarkable about the touted “stylish combo” system either, though a trip to GameFAQs told me I could perform a slightly different combo by mashing the circle button a little more slowly.

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Journey to the Centre of the Backlog (Part 1)

Video Games

When I was a child, video games were a precious commodity. There was a wealth of great titles available for the SNES, but I only had a chance to play a handful of them. I cherished the ones I was fortunate to get my little hands on, and never tired of playing them over and over. There isn’t a SNES title in my collection that I haven’t beaten at least once, including some that I’ve revisited at least a half-dozen times.

Nowadays I find myself in the 18-30 unmarried male demographic, equipped with disposable income and the Internet hype machine. My free time isn’t what it used to be, but the game industry keeps chugging out more terrific games, culminating in last season’s veritable tsunami of AAA titles.

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One Hour of No More Heroes

Video Games

No More Heroes - Wii

Goichi “Suda51” Suda, CEO of Grasshopper, is a bit of a renegade game maker. His last game was Killer7, a strange on-rails shooter with a convoluted plot and extreme gore that became something of a cult classic. His latest offering, No More Heroes for the Wii, was released in Canada just this week. This of course was a week later than our neighbours down south, a week I spent reading some of my favorite bloggers have a nerdgasm or two over it. Needless to say I picked it up the day it arrived with great anticipation.

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Exploring the Wii

Video Games

Unlike the thousands of disappointed children this year, for Christmas I received a Wii (found in an HMV in late November.) It being Christmas, I was also presented with a unique opportunity to christen my new console with a real litmus test: entertaining my gaming averse aunts, uncles and cousins.

We started with the easygoing Wii bowling, but that proved to be a bit too slow to be entertaining. Furthermore, they blamed every missed strike on either controller detection error or programmed randomness. Next up was Wii boxing, which was a big hit with my father. To most, however, it was too chaotic for them to tell what was going on and therefore their successes and failures felt like pure luck.

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Sunday Reading

Programming, Video Games

December is a busy time of year. Busy cramming for the exams next week? Caught up in the holiday rush? Either way, you’re probably online looking for an excuse to procrastinate for another hour or so. Here’s some recommended reading to help you do just that.

TF2 Heavy with MulletFirst up is an article over at CGSociety about the visual design of Team Fortress 2. I’ve geeked out more than once about how much I love this particular aspect of the game, but reading this article has given me a new found respect for the team of animators at Valve. Among the piles of great concept art (including an early build of the Heavy with a mullet), the article explores how well-designed characters and maps can enhance the gameplay experience. Consider the following excerpt:

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