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How Can We Do It Differently?

Video Games

The World Ends With You

There have been a good number of grade A releases recently (I’m still working on GTA4, and recently picked up On the Rain-Slick Precipice of Darkness), but the one that has me completely hooked is The World Ends With You, an unconventional RPG for the Nintendo DS by Square-Enix.

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Thoughts on the Bioshock Movie (Part 2)

Movies, Video Games

Last week my arguments against the Bioshock movie revolved largely around the fact that I do not believe that the game’s experience can be faithfully reproduced in a non-interactive medium. My two arguments in favour of the film aren’t so much counter-arguments to my last observations as they are sort of lateral benefits.

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Thoughts on the Bioshock Movie (Part 1)

Movies, Video Games

Bioshock

Last Friday it was announced that a Bioshock feature film was in the works, to be helmed by Gore Verbinski of “Pirates of the Caribbean” fame. In theory this is terrific news, Bioshock was one of my favourite games of last year. Its objectivist theme and unique setting made it rich for analysis, and it spawned several terrific essays from some of my favourite games writers.

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First Impressions of Grand Theft Auto 4

Video Games

Grand Theft Auto 4

I’ve been a big fan of Grand Theft Auto ever since the series made the jump into 3D seven years ago. GTA3 was clunky and flawed in many ways, but it was my first “open world” game. I spent hours just goofing off, exploring the city and causing havoc. I really appreciated being given so much freedom to complete objectives, which turned each mission into a creative puzzle. To this day GTA3 is the standard to which I hold every other sandbox style game. In my eyes, Crackdown is GTA with super powers and Assassin’s Creed is GTA set during the Crusades. The sequels Vice City and San Andreas became incrementally better, adding small improvements while maintaining the high production value and brilliant attention to detail.

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Journey to the Centre of the Backlog (Part 3)

Video Games

Zack & WikiTitle: Zack & Wiki: Quest for Barbaros’ Treasure
Platform: Wii
Played for: ~2.5 hours, 4-5 stages cleared
Would play again?: Yes

Zack and Wiki is considered to be one of the Wii’s hidden gems, tremendously innovative but outsold 3:1 by the uninspired Resident Evil: Umbrella Chronicles. Perhaps comparing a new IP with a hit series isn’t fair; Z&W certainly did well enough to likely warrant a sequel. That being said, it’s a shame that more people aren’t playing this brilliant puzzle game, which features very creative Wiimote implementation.

The A button alone is used to move around and examine objects. However, to interact with these objects, players must imitate the movement they wish to perform. From turning a crank to chopping down a tree, if you want to do it in game you have to mimic it in real life. These actions aren’t treated like mini-games either, there’s no on-screen pop up telling you what to do. It’s up to you to figure out which motion is appropriate for the situation. It’s a simple formula that’s surprisingly deep.

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