
Every Sunday in the summer, hundreds of people gather around the statue of Sir George-Étienne Cartier on Mount Royal. The assembly doesn’t have an official name, but it’s called the Tam-Tams by most. The focus of the event is the drum circle, a free-style jam where anyone can bring a hand-drum and start playing along; it’s not unusual to see over a hundred drummers at one time. The rest come to listen to the music, dance, play some hacky sack or frisbee and just enjoy the great outdoors.
Along with the Jazz Fest (which I wrote about earlier), the Tam-Tams are part of a complete summer experience in Montreal. The event has a great vibe, Mount Royal park is beautiful, and overall it’s quite possibly my favourite use of a Sunday. If you’re ever in the city, do yourself a favour and check it out.
For as long as I can remember, I’ve had a problem writing essays with an assigned word length. I like to say as much as I can with as few words as possible, because to me good writing is concise and to the point. When I’m required to artificially lengthen my work, the result is always weak and diluted.
When I first read about Shadow of Destiny, it immediately struck me as a very peculiar game. It has elements in common with
I was on vacation earlier this summer at a friend’s cottage near Parry Sound, Ontario. While in town one day, we walked over to Bearly Used Books, a terrific used book store where, along with about eight other books, I picked up a copy of Frank Herbert’s Dune. I was vaguely familiar with the general plot, having seen parts of the televised miniseries years ago, and knowing that it was considered a classic among sci-fi fans I was eager to read it.
I was recently directed to new video series over at Gametrailers.com, a retrospective of the Final Fantasy series. While I’m all for nostalgia, I’m becoming a little jaded by it. I’m happy to see gamers acknowledge their roots, but frankly I’m tired of game companies looking to cash in by exploiting my childhood memories.





