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Refinement in Modern Warfare 2

Video Games

Modern Warfare 2 Multiplayer

Call of Duty 4: Modern Warfare was a something of a sleeper hit for me. I had enjoyed the previous entries in the series, but only as World War 2 simulators with little lasting appeal. If it hadn’t been bundled economically with Assassin’s Creed1 at the time, I doubt I would have even bothered to check it out. It was therefore a complete surprise when Modern Warfare delivered a one-two punch: an exciting campaign with some truly memorable set-pieces and an addictive MMORPG-inspired multiplayer. I was absolutely floored, and have been an Infinity Ward adherent ever since.

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The Musical Box – Best Albums of 2009

Music

Anamanaguchi - Dawn Metropolis

Anamanaguchi – Dawn Metropolis

With the chiptune scene becoming increasingly important and interesting, it was only a matter of time before a band like Anamanaguchi showed up with a radical new take on the genre. While many chiptune artists create rocking music using synthesizers and NES sound chips alone, Anamanaguchi complement their sound with live guitar, bass and drums. The synthesis of the two worlds is difficult to categorize; it has the excitement of metal, the timbre of a vintage video game, the rhythm of dance-punk. Dawn Metropolis is an exciting album, pure and simple.

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Montreal International Game Summit 2009

Montreal, Video Games

Montreal International Game Summit / Sommet international du jeu de Montréal

This week I attended the Montreal International Game Summit, a professional conference for game developers. Since that is not my profession (yet), I managed to get a free pass as a student volunteer. This was a compelling arrangement, even if it meant I didn’t always have my choice of presentations (I particularly regret missing Brenda Brathwaite.) Fortunately, the talks I did attend were also terrific, so I thought I might share some of what I learned.

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Postmortem: Norwegian Wood

Programming, Video Games

The project that became Norwegian Wood began in late April of this year. With school winding down and the weather heating up, I felt the itch to tackle something new. By chance I had met a number of like-minded people over the winter; students with big ideas and aspirations of working in the game industry. Inspired by this collective potential, I decided to reach out to my local friends and colleagues about coming together to make a game over the summer.

The response was overwhelming; of the nine people I had e-mailed, seven of them were interested in participating. The project was suddenly much larger than I had anticipated, but I didn’t have the heart to turn anyone away. The eight of us (Kira Boom, Thomas Hibbert, Phil Jones, Renaud Bédard, Alex Charlton, William Mitchell, Kyle Sama and I1) formed the facetiously titled collective No Fun Games.

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Norwegian Wood

Programming, Video Games

The game project that I’ve been quietly working on this summer is finally ready for release! It’s a rhythm-based shmup inspired by the Beatles song Norwegian Wood (This Bird Has Flown). You can download it for PC, Mac and Linux on the game’s website:

Norwegian Wood – No Fun Games

I have more to say about the game’s development process, but I’ll save that for a postmortem post later this month. For now, enjoy the game, and please leave your feedback and suggestions in the comments below.

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