
Minecraft was my gateway drug. It seduced my imagination with grand ideas: setting foot in a dangerous new world, gathering provisions from the wilderness, erecting meagre shelter and surviving on your cunning and creativity. Regrettably, these concepts quickly wane once you learn a handful of commonsense safety rituals. Late-game Minecraft becomes a different game entirely, one largely centred on erecting impressive macrostructures or testing the limits of redstone torch circuits. This minor letdown gave me a taste for “harder stuff”, which led me to the seemingly impenetrable pioneer simulator Dwarf Fortress.

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