
Austin’s independent games collective Juegos Rancheros hosted another game jam this summer, and this year the theme was “mystic western”.
A game design blog by Matthew Gallant

Austin’s independent games collective Juegos Rancheros hosted another game jam this summer, and this year the theme was “mystic western”.

For the last few months I’ve enjoyed following along with Liz England’s Game Design Book Club. Though I’ve only been participating intermittently, it’s been really valuable as motivation to read books that are often cited and highly praised in game development circles. It has also pushed me to explore certain topics that I may not have chosen on my own.
Brenda Romero · Game Design · Ian Schreiber · Tabletop Games

I was recently interviewed by Jason Johnson at Kill Screen about the intersection of two of my favourite topics: video games and Twitter bots. Specifically, he wanted to explore the possibilities of using Twitter as a platform for games, and I was happy to oblige! You can read the interview over on their site:
Kill Screen – Is Twitter the Next Playground for Gamers?
Last year I made a little game for Space Cowboy Jam with my good friend Matthew Breit. Inspired by one particular scene from Cowboy Bebop, we decided to make a silly cooking simulator. He modeled some vegetables, I coded some menus, we wrote some goofy dialogue, and slapped together Stir Fry Blues in a couple of weeks.
Cowboy Bebop · DevBlog · Game Jam · Unity

“The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.”
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