I was recently directed to new video series over at Gametrailers.com, a retrospective of the Final Fantasy series. While I’m all for nostalgia, I’m becoming a little jaded by it. I’m happy to see gamers acknowledge their roots, but frankly I’m tired of game companies looking to cash in by exploiting my childhood memories.
I was, however, pleasantly surprised at the quality of this retrospective. I expected a cheesy montage of gameplay footage, but instead found that the videos explored some interesting questions: How was Final Fantasy radically different to other games at the time? What innovations did it each sequel bring to the RPG genre? How were the early games unbalanced?
You may also want to check out their Metroid and Zelda series retrospectives, which are also good.


I’m a chump for a game with a good concept. I purposefully seek out games where the designers have clearly taken a risk and tried something bold. Indigo Prophecy is one such game.
The premise: Lucas Kane wakes up in the bathroom of a restaurant. He has a knife in his hands, blood all over him, a corpse at his feet, and no memories of the last few hours. Furthermore, it is revealed that there is a police officer having a coffee, sitting near the entrance of the restaurant. From here, the choice of what to do is yours. Will you conceal the body in a stall? Wash your blood covered hands? Hide the knife? Clear out as fast as possible?





