
Interviews with game developers don’t usually interest me, generally because the interviewees always come off as salesmen and rarely just want to talk openly and honestly. Even if you’re similarly jaded, I urge you not to overlook the recent Snake vs Zombie event interviews, which featured a trio of important designers: Hideo Kojima (Metal Gear Solid), Shinji Mikami (Resident Evil, Viewtiful Joe, Devil May Cry) and Suda51 (Killer 7).

I’m a chump for a game with a good concept. I purposefully seek out games where the designers have clearly taken a risk and tried something bold. Indigo Prophecy is one such game.
The premise: Lucas Kane wakes up in the bathroom of a restaurant. He has a knife in his hands, blood all over him, a corpse at his feet, and no memories of the last few hours. Furthermore, it is revealed that there is a police officer having a coffee, sitting near the entrance of the restaurant. From here, the choice of what to do is yours. Will you conceal the body in a stall? Wash your blood covered hands? Hide the knife? Clear out as fast as possible?





