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Tea Time Quarrel

Programming, Video Games

Tea Time Quarrel

Back in late April, the No Fun Games gang (Renaud Bédard, Kira Boom, and I) took the train down to Toronto to participate in TOJam. Over three days, we hacked together a silly game called Tea Time Quarrel. Since then we’ve had the opportunity to present the game publicly at TOJam Arcade and the Mount Royal Game Society. However, we never got around to officially releasing it… until now!

Download Tea Time Quarrel (Windows)

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Pax Britannica

Programming, Video Games

Pax Britannica

No Fun Games is proud to present Pax Britannica, a one-button real-time strategy game we made for the GAMMA4 design competition. Our team includes designers/programmers Kira Boom, Renaud Bédard and me, artist Daniel Burton and composer Ben Abraham. Unfortunately we were not selected and will not be showing off our game at GDC. However, we had a great time making the game and I’m glad we finally get to release it to the public!

Windows Windows Download

Mac Mac Download

Linux Linux Download

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Postmortem: Norwegian Wood

Programming, Video Games

The project that became Norwegian Wood began in late April of this year. With school winding down and the weather heating up, I felt the itch to tackle something new. By chance I had met a number of like-minded people over the winter; students with big ideas and aspirations of working in the game industry. Inspired by this collective potential, I decided to reach out to my local friends and colleagues about coming together to make a game over the summer.

The response was overwhelming; of the nine people I had e-mailed, seven of them were interested in participating. The project was suddenly much larger than I had anticipated, but I didn’t have the heart to turn anyone away. The eight of us (Kira Boom, Thomas Hibbert, Phil Jones, Renaud Bédard, Alex Charlton, William Mitchell, Kyle Sama and I1) formed the facetiously titled collective No Fun Games.

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Norwegian Wood

Programming, Video Games

The game project that I’ve been quietly working on this summer is finally ready for release! It’s a rhythm-based shmup inspired by the Beatles song Norwegian Wood (This Bird Has Flown). You can download it for PC, Mac and Linux on the game’s website:

Norwegian Wood – No Fun Games

I have more to say about the game’s development process, but I’ll save that for a postmortem post later this month. For now, enjoy the game, and please leave your feedback and suggestions in the comments below.

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Rockwell, Papyrus, Skia

Programming, Video Games

This week I’ve been eating up all the coverage from GDC, scouring blogs and Twitter and attempting to live vicariously through the writers in attendance. The dozens of fantastic presentations have given me reading material for weeks, but I was especially blown away and thoroughly inspired by the Indie Games Summit. Jim Rossignol described 2008 as the year indie development “was confirmed as a vital, valid movement within the world of gaming”, a statement that is strongly supported by this year’s presentations. The excitement, potential and innovation coming from small development studios is simply staggering.

Inspired in part by Petri Purho’s “5-minute game” magic trick, I decided to see if I could put together a small functional game in the scope of an afternoon. I didn’t quite meet my time goal (for reasons I’ll explain below), but finally did put together a small game called Rockwell, Papyrus, Skia.

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