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	<title>The Quixotic Engineer &#187; Comics</title>
	<atom:link href="http://gangles.ca/category/comics/feed/" rel="self" type="application/rss+xml" />
	<link>http://gangles.ca</link>
	<description>A game design blog by Matthew Gallant</description>
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		<title>The Six Layers</title>
		<link>http://gangles.ca/2009/01/20/the-six-layers/</link>
		<comments>http://gangles.ca/2009/01/20/the-six-layers/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 02:49:12 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Scott McCloud]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=164</guid>
		<description><![CDATA[Scott McCloud&#8217;s Understanding Comics continues to be a fascinating read. This is, in large part, because so much of his analysis of comics can be directly applied to video games, a new medium currently sorely lacking in critical vocabulary. McCloud has a knack for asking the right questions, and the further I read the faster [...]]]></description>
			<content:encoded><![CDATA[<p align="center" class="center"><img src="http://gangles.ca/images/SixLayers.jpg" alt="" title="The Six Layers" /></p>
<p>Scott McCloud&#8217;s <em>Understanding Comics</em> continues to be a fascinating read. This is, in large part, because so much of his analysis of comics can be directly applied to video games, a new medium currently sorely lacking in critical vocabulary. McCloud has a knack for asking the right questions, and the further I read the faster the little wheels in my head begin to spin. The first chapter of the book asked the question &#8220;what is comics?&#8221;, which led me to <a href="http://gangles.ca/2009/01/03/defining-video-games/" title="The Quixotic Engineer - Defining Video Games">question the definition of video games</a>.</p>
<p>The second of McCloud&#8217;s concepts that I&#8217;d like to explore is his idea of the <strong>six elements of art</strong> (illustrated above). He believes that &#8220;any artist creating any work in any medium will always follow these six steps whether they realize it or not&#8221;, and that their order is innate. &#8220;All aspects of comics have the potential for self-expression&#8221; argues McCloud, &#8220;but the more a creator learns to command every aspect of their art and to understand their relationship to it&#8221; the more likely they are to focus on innermost aspects. Indeed, he makes the case that an artist&#8217;s skill is fundamentally related to the depth of their understanding in relation to these layers.</p>
<p align="center" class="center"><img src="http://gangles.ca/images/SixLayers2.jpg" alt="" title="The Six Layers" /></p>
<p>As they are innate to art itself, these six layers can also be applied to video games. I&#8217;d like to propose the following framework for how this might be done, using McCloud&#8217;s definitions as guidelines:</p>
<h3>6. <span class="redbold">Surface</span>: &#8220;Production values, finishing&#8230; the aspects most apparent on the first superficial exposure to the work&#8221;</h3>
<p>In video games, this layer is best exemplified by cutting-edge graphics, sophisticated visual effects, high fidelity audio and overall technical polish (lack of bugs). These elements are very impressive, and can contribute greatly to the sense of immersion and suspension of disbelief. However, the surface is shallow and ultimately says little about the quality of the game.</p>
<h3>5. <span class="redbold">Craft</span>: &#8220;Constructing the work, applying skills, practical knowledge, invention and problem-solving&#8221;</h3>
<p>The fifth layer (craft) is the realization of the concepts of the fourth layer (structure), and as such describes the concrete elements that make up a game. The aspects defined exclusively in this layer include:</p>
<ul>
<li>Level design</li>
<li>Balance</li>
<li>Difficulty</li>
<li>Camera control</li>
<li>Control layout</li>
<li><a href="http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php" title="Gamasutra - Game Feel: The Secret Ingredient">Game feel</a></li>
</ul>
<p>The key distinction in the fuzzy line between structure and craft is that the latter describes execution. For instance, I&#8217;m sure you&#8217;ve all played a game with a terrific concept that was ultimately made worse by sloppy controls, steep difficulty curves and poor level design. In other words, craft is to structure as engineering is to science.</p>
<h3>4. <span class="redbold">Structure</span>: &#8220;Putting it all together&#8230; what to include, what to leave out&#8230; how to arrange, how to compose the work&#8221;</h3>
<p>The fourth layer describes the game in a conceptual manner, at the level of a detailed design document. It builds upon the skeleton defined by the first three layers, fleshing out abstract ideas into detailed systems.</p>
<p>What are the rules of this game? What is the role of the player, and how will they interact with the system? If there is a story, what is it about and how will it be told? Who are the characters? What will the art and music direction be? The structure of a game is defined by answering questions such as these.</p>
<h3>3. <span class="redbold">Idiom</span>: &#8220;The &#8216;school&#8217; of art, the vocabulary of styles or gestures or subject matter, the genre that the work belongs to&#8230; maybe a genre of its own.&#8221;</h3>
<p>While <a href="http://experiencepoints.blogspot.com/2009/01/modernizing-genre-part-one.html" title="Experience Points - Modernizing Genre">the value of legacy genre descriptors</a> is highly questionable, in a general sense most games are deeply rooted in the paradigms established by their predecessors. For instance, modern first person shooters are the evolution of the vocabulary and perspective established by <em>Wolfenstein 3D</em> and <em>Doom</em> in the early 90&#8242;s. <em>Mario Kart</em>, <em>Gran Turismo</em> and <em>Wipeout</em> are very different games, but they share the common goals and language of the racing genre.</p>
<p>Of course, games should never be restricted by genre. Indeed, games that defy classification (<em>Katamari Damacy</em> and <a href="http://gangles.ca/2007/06/30/indigo-prophecy/" title="The Quixotic Engineer - Indigo Prophecy"><em>Indigo Prophecy</em></a> are examples) deserve our attention, as establishing a new idiom is a feat of significant creative ability even if the game lacks craft or surface polish.</p>
<h3>2. <span class="redbold">Form</span>: &#8220;The form it will take&#8230; will it be a book? A chalk drawing? A chair? A song? A sculpture? A comic book?&#8221;</h3>
<p>In a general sense, the form is the medium: video games. However, video games take many different forms: PC games, console games, handheld games, mobile games, etc. Each form has a unique identity, with idiosyncrasies, strengths and limitations, and usually addresses a particular audience.</p>
<h3>1. <span class="redbold">Idea/Purpose</span>: &#8220;The impulses, the ideas, the emotions, the philosophies, the purposes of the work&#8230; the work&#8217;s &#8216;content&#8217;.&#8221;</h3>
<p>Put another way: what does this work mean? What is its thesis? What insights about life, the universe and everything does it communicate to the player?</p>
<p>Unfortunately, at this point in our medium&#8217;s history the answer is that most games mean very little. RPGs in particular classically have the veneer of &#8220;good vs. evil&#8221; or &#8220;value of friendship&#8221; morality lessons, but when the game mechanics revolve around combat and violence it&#8217;s clear that the commitment to these ideals is shallow. In reality, the thesis of <em>Dragon Quest</em> is closer to <a href="http://www.largeprimenumbers.com/article.php?sid=mother2" title="Large Prime Numbers - Mother 2 Review">&#8220;fighting monster after monster until you&#8217;re strong enough to kill stronger monsters&#8221;</a>. I love a good dungeon crawl, but consuming media with such shallow purpose is insubstantial and unfulfilling in the long run.</p>
<p>However, if we love video games, it&#8217;s because every once in a while a game crosses our path that speaks to us on a deeper level. A gem like <em>Braid</em> comes along and compels us, sending us in search of true meaning (<a href="http://versusclucluland.blogspot.com/2008/09/interpretation-of-braid.html" title="Versus Cluclu Land - An Interpretation of Braid">fruitfully</a> or <a href="http://www.gamerswithjobs.com/node/43121" title="Gamers With Jobs - Braid: In Search of Meaning">otherwise</a>). Games like <em>System Shock</em>, <em>Planescape: Torment</em> and <em>Silent Hill 2</em> come along that give us meaningful experiences and reveal the exciting potential of this nascent medium.</p>
<p align="center" class="center"><img src="http://gangles.ca/images/SixLayers3.jpg" alt="" title="The Six Layers" /></p>
<p>In the future, I&#8217;d like to take the time to refine this framework and explore its implications for critique and design. For now though, I&#8217;d very much appreciate feedback and criticism both on my interpretation of McCloud&#8217;s six elements, as well as the basic premise that they represent.</p>
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		<title>Defining Video Games</title>
		<link>http://gangles.ca/2009/01/03/defining-video-games/</link>
		<comments>http://gangles.ca/2009/01/03/defining-video-games/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 06:15:15 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[Scott McCloud]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=163</guid>
		<description><![CDATA[Over the holidays, I picked up a copy of Scott McCloud&#8217;s Understanding Comics: The Invisible Art. It&#8217;s a comic about comics as a medium, and the concepts and vocabulary (abstraction, closure, transitions, etc.) that define it. McCloud avoids using specific artists, styles, genres or themes as a template, focusing instead on a critical universal examination [...]]]></description>
			<content:encoded><![CDATA[<p align="center" class="center"><img src="http://gangles.ca/images/UnderstandingComics2.jpg" alt="" title="Understanding Comics - Scott McCloud" /></p>
<p>Over the holidays, I picked up a copy of Scott McCloud&#8217;s <em>Understanding Comics: The Invisible Art</em>. It&#8217;s a comic about comics as a medium, and the concepts and vocabulary (abstraction, closure, transitions, etc.) that define it. McCloud avoids using specific artists, styles, genres or themes as a template, focusing instead on a critical universal examination of the artform. As someone who recently rediscovered comics, it&#8217;s been a truly fascinating read. The book also interests me because I can relate many of his ideas to another nascent medium that is of particular interest to me: video games.</p>
<p>In the first chapter of <em>Understanding Comics</em>, McCloud asks &#8220;what is comics<sup>1</sup>?&#8221; He begins with Will Eisner&#8217;s definition &#8220;sequential art&#8221;, which he considers too broad (for instance, animations are sequential art) and gradually refines to: &#8220;juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer.&#8221;</p>
<p align="center" class="center"><img src="http://gangles.ca/images/UnderstandingComics1.jpg" alt="" title="Understanding Comics - Scott McCloud" /></p>
<p>This, of course, made me wonder: &#8220;what are video games?&#8221; What qualities define video games as a medium, and could be used to distinguish non-video games. We could begin by examining video games as a compound word, where a <strong>game</strong> is generally defined as:</p>
<blockquote><p>Activity engaged in for diversion or amusement<br/>- Merriam Webster Dictionary</p></blockquote>
<p>Note that this definition already implies a purpose, entertainment. This quality is true of the large majority of games, but does it truly define the medium? We&#8217;ve seem games such as <a href="http://hcsoftware.sourceforge.net/passage/">The Passage</a> and <a href="http://gmc.yoyogames.com/index.php?showtopic=375097" title="Execution">Execution</a> whose function is less amusement and closer to the purpose defined by McCloud for comics: &#8220;intended to convey information and/or produce an aesthetic response in the viewer.&#8221; &#8220;Video game&#8221; therefore works poorly as a compound word.</p>
<p>This raises many questions: is &#8220;game&#8221; then a legacy term? Have video games outgrown &#8220;games&#8221; in the same way comics have outgrown &#8220;comedy&#8221; (via Latin, from the Greek <em>komikos</em>)? Would the term &#8220;interactive art&#8221; be more appropriate? Note that &#8220;art&#8221;, however, implies a value judgement and therefore cannot define the medium. While these are interesting considerations, they don&#8217;t answer the question of &#8220;what are video games?&#8221;</p>
<p>Next, we can examine what definitions already exist for video games. <strong>Merriam Webster</strong> defines a &#8220;video game&#8221; as:</p>
<blockquote><p>An electronic game played by means of images on a video screen and often emphasizing fast action.</p></blockquote>
<p>I&#8217;m sure I&#8217;m not the only one who let out a frustrated groan at the &#8220;emphasizing fast action&#8221; bit. However, there is some value that can be gleaned from this definition. I think defining video games as being &#8220;played by means of images on a video screen&#8221; is valid, and helps to distinguish video games from card games, board games and sports.</p>
<p>The <strong>Cambridge Dictionary of American English</strong> defines them as:</p>
<blockquote><p>A game in which the player controls moving pictures on a television screen by pressing buttons or moving a short handle.</p></blockquote>
<p>While pragmatic and largely accurate, this strikes me as a particularly narrow definition. For instance, specifying a &#8220;television screen&#8221; excludes both PC and handheld games. Must the player input controls by a button or &#8220;short handle&#8221;<sup>2</sup>? What about Wii Fit, which is played entirely with the balance board?</p>
<p>Finally, the <strong>Random House Unabridged Dictionary</strong> includes the following definition:</p>
<blockquote><p>Any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen.</p></blockquote>
<p>Ignoring the bit about keyboards and joysticks, this definition introduces an intriguing point about microcomputers. <a href="http://savetherobot.wordpress.com/2008/11/29/games-are-software/" title="Save The Robot - Games are Software">Video games are software</a>, but do they have to be? It&#8217;s certainly possible to display images on a video screen without a processor.</p>
<p>However, what distinguishes video games from film is not a &#8220;short handle&#8221; or &#8220;fast action&#8221; but <strong>interactivity</strong>. The player &#8220;responds to the action&#8221; and the game changes what is displayed on screen accordingly. The quality of interactivity necessitates a computer processor, therefore video games must be software<sup>3</sup>.</p>
<p>While it lacks the succinctness of McCloud&#8217;s comics definition, I would propose the following definition for &#8220;video games&#8221;:</p>
<blockquote><p>Software which displays images on a video screen, interacts with a player or players and is intended to <a href="http://blog.pjsattic.com/corvus/2008/07/working-at-cross-purposes/" title="Man Bytes Blog - Working at Cross Purposes?">provide challenge</a> and/or produce an aesthetic response in the viewer.</p></blockquote>
<p>Note what this definition excludes: a board game isn&#8217;t played on a video screen, a screen saver isn&#8217;t interactive and an Excel spreadsheet isn&#8217;t intended to produce an aesthetic response. Wii Fit, The Passage and Final Fantasy meet the criteria, and it&#8217;s likely that future games will as well<sup>4</sup>.</p>
<p>However, you don&#8217;t have to take my word for it! I invite you to please challenge my definition and come up with your own. How would you define video games?</p>
<p><img src="http://gangles.ca/images/hr.gif" alt=""></p>
<p><small><sup>1</sup> This isn&#8217;t a typo, McCloud defines the entire medium as &#8220;comics&#8221; singular.</small><br/><small><sup>2</sup> &#8230;or a long handle for that matter!</small><br/><small><sup>3</sup> <a href="http://en.wikipedia.org/wiki/Tennis_for_Two" title="Wikipedia - Tennis for Two">Occasionally only hardware</a>, I suppose.</small><br/><small><sup>4</sup> Until video screens become obsolete?</small></p>
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		<title>Dark Knight, Dark City</title>
		<link>http://gangles.ca/2008/08/28/dark-knight-dark-city/</link>
		<comments>http://gangles.ca/2008/08/28/dark-knight-dark-city/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 07:05:54 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Hellboy]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=125</guid>
		<description><![CDATA[While I&#8217;m a relative neophyte to the world of comics, I&#8217;ve become a rather big fan of two series: Mike Mignola&#8217;s Hellboy and Jeph Loeb&#8217;s Batman stories (such as The Long Halloween.) Both revolve around a stoic world-weary anti-hero, and they share a certain dark sensibility that I rather enjoy. If you were to combine [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/darkknightdarkcity.jpg" width="200" style="margin: 3px 0px 3px 8px; float: right" alt="Dark Knight, Dark City" />While I&#8217;m a relative neophyte to the world of comics, I&#8217;ve become a rather big fan of two series: Mike Mignola&#8217;s <em>Hellboy</em> and Jeph Loeb&#8217;s <em>Batman</em> stories (such as <a href="http://gangles.ca/2008/02/19/the-long-halloween/" title="The Quixotic Engineer - The Long Halloween">The Long Halloween</a>.) Both revolve around a stoic world-weary anti-hero, and they share a certain dark sensibility that I rather enjoy. If you were to combine the mystery, folklore and occult of Hellboy with the familiar faces of the Batman universe, the result would be the mini-series <em>Batman: Dark Knight, Dark City</em>.</p>
<p>The story begins in a cellar in 18th century Gotham, where a group of robed cultists (including a young Thomas Jefferson) prepares to sacrifice a young woman to gain control of a demon they have summoned. The ritual goes awry and the men flee the evil presence they have unleashed, locking the girl inside with it. Scarred by what they have seen, they decide to dissolve their group and forget the incident.</p>
<p>Back in the present day, Batman pursues the Riddler, a character portrayed in most comics as a minor criminal, Bruce Wayne&#8217;s intellectual equal at best. However, his latest crime spree has been inexplicable and cruel in equal measure. In their first confrontation, he nearly hangs a security guard and makes his escape while Batman resuscitates him. He kidnaps four infants and holds them for ransom (despite the fact that none came from rich families), drenches Batman with blood at the hospital, and has no qualms with sacrificing his henchmen. He&#8217;s slowly and deliberately leading the hero somewhere, but for where and for what purpose?</p>
<p>The fact that the narrative revolves around the protagonist being lead by mysterious forces is one of the story&#8217;s strongest points. The comic isn&#8217;t really about Batman or the Riddler, but rather about the conclusion of a three hundred year old ritual and the dark origins of Gotham. This is also the story&#8217;s strongest connection with the Hellboy series, where the titular main character often journeys at the whim of spirits, ghosts and demons.</p>
<p><em>Dark Knight, Dark City</em> was released in 1990 as Batman #452-454, but unfortunately has yet to be collected in a trade paperback. I hate to recommend a story that&#8217;s difficult to get a hold of, but for what it&#8217;s worth I managed to find all three volumes on eBay for a reasonable price.</p>
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		<title>The Long Halloween</title>
		<link>http://gangles.ca/2008/02/19/the-long-halloween/</link>
		<comments>http://gangles.ca/2008/02/19/the-long-halloween/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 06:39:38 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Batman]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=89</guid>
		<description><![CDATA[As part of my ongoing exploration of graphic novels, I just finished reading &#8220;Batman: The Long Halloween&#8221;. I can&#8217;t say it was the type of book that I had initially pictured myself reading. Traditional superheroes were, in my mind, characters that fans loved too much to let go of but had long lost their innovation. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gangles.ca/images/thelonghalloween.jpg" style="float:right;margin:0 0 10px 10px;" alt="Batman: The Long Halloween" title="Batman: The Long Halloween" width="180" />As part of my <a href="http://gangles.ca/2007/12/21/transmetropolitan/">ongoing exploration of graphic novels</a>, I just finished reading &#8220;Batman: The Long Halloween&#8221;. I can&#8217;t say it was the type of book that I had initially pictured myself reading. Traditional superheroes were, in my mind, characters that fans loved too much to let go of but had long lost their innovation. How many times could you watch Superman defeat Lex Luthor before you moved on to other things?</p>
<p>Despite my preconceptions, I was confronted with Batman graphic novels at every turn in my search for reading material. Books such as &#8220;The Dark Knight Returns&#8221; and &#8220;The Killing Joke&#8221; kept popping up in lists of highly recommended titles. A little casual research told me that Frank Miller, who later penned 300 and Sin City, revitalized the campy character in the 80&#8242;s with a darker, more gothic interpretation. This spark set off a firestorm of creativity, leading to some of the best graphic novels of the era. I instantly felt a mild discomfort in my paradigms, perhaps due to the shifting.</p>
<p>Ostensibly a murder mystery set in Gotham city, The Long Halloween has Batman trying to stop the &#8220;Holiday Killer&#8221; over a period of one year. It has a real film noir feel, with mafia boss Carmine &#8220;The Roman&#8221; Falcone a clear homage to the Godfather. Set during the earlier days of Batman&#8217;s crime fighting career, it also deals with how the supervillains and freaks wrested power from the more traditional mobsters in Gotham.</p>
<p>The Long Halloween is a real page turner, with any number of equally valid murder suspects to ponder. Like any good murder mystery, the clues were right in front of you all along in retrospect. What I found especially interesting was how little space was allocated to fight scenes. Unlike the Batman films, which feature the mandatory car chases and long fight scenes against endless minions that we&#8217;ve come expect from action movies, most of the novel is devoted to dialogue and character exploration. In that sense, The Long Halloween really does have more in common with its film noir influences than it does with &#8220;Batman Begins.&#8221;</p>
<p>I&#8217;ve added some of the Batman graphic novels to my rapidly growing reading list, and have fully dismissed my view that old superheroes couldn&#8217;t learn new tricks.</p>
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		<title>Transmetropolitan</title>
		<link>http://gangles.ca/2007/12/21/transmetropolitan/</link>
		<comments>http://gangles.ca/2007/12/21/transmetropolitan/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 03:02:00 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Transmetropolitan]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=72</guid>
		<description><![CDATA[The most dangerous man to any government is the man who is able to think things out for himself, without regard to the prevailing superstitions and taboos. Almost inevitably he comes to the conclusion that the government he lives under is dishonest, insane and intolerable, and so, if he is romantic, he tries to change [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The most dangerous man to any government is the man who is able to think things out for himself, without regard to the prevailing superstitions and taboos. Almost inevitably he comes to the conclusion that the government he lives under is dishonest, insane and intolerable, and so, if he is romantic, he tries to change it. And even if he is not romantic personally he is very apt to spread discontent among those who are.<br />
H. L. Mencken</p></blockquote>
<p><img style="float:right;margin:0 0 10px 10px;" src="http://bp1.blogger.com/_hO-sQLbz_Co/R2iKhCLvkzI/AAAAAAAAAF4/-ddGwkK-tA4/s320/transmetropolitan.JPG" border="0" alt="Transmetropolitan - Spider Jerusalem" />For reasons I can&#8217;t quite fathom (although it might have been more than one person professing their undying love for <a href="http://en.wikipedia.org/wiki/Watchmen">Watchmen</a> to me in the space of a week), I took the time this week to explore a medium that I had long neglected: comic books. This first foray took the form of the postcyberpunk comic <a href="http://en.wikipedia.org/wiki/Transmetropolitan">Transmetropolitan</a>.</p>
<p>I was very impressed; Transmetropolitan follows the Hunter S. Thompson-esqe gonzo journalist Spider Jerusalem on his mad quest for truth in the politically corrupt world of the future. It deals with themes of dissent, censorship, propaganda and journalistic integrity, and is a profoundly human drama (absent of solipsistic robots and intergalactic space battles.) Furthermore, it&#8217;s nice to see a hero armed with nothing but a typewriter, a lot of drugs and the truth.</p>
<p>I could say more, but to be honest I&#8217;m still letting what I&#8217;ve read swirl around in my head a little. I will however say that if, like myself, you haven&#8217;t opened up a comic book in over a decade, Transmetropolitan seems like a decent place to start (Follow the link at the bottom of the page for a free PDF download of issue #1.)</p>
<p>Since I enjoyed Transmetropolitan so much, I went ahead and ordered a few graphic novels off Amazon.ca, namely <a href="http://en.wikipedia.org/wiki/Watchmen">Watchmen</a>, <a href="http://en.wikipedia.org/wiki/V_for_vendetta">V for Vendetta</a> and <a href="http://en.wikipedia.org/wiki/The_League_Of_Extraordinary_Gentlemen">The League of Extraordinary Gentlemen</a>. Those should be arriving towards the end of January, and I&#8217;ll be perusing <a href="http://en.wikipedia.org/wiki/Y:_The_Last_Man">Y: The Last Man</a> until then.</p>
<p><img src="http://img.photobucket.com/albums/v410/Tolbi/PDFfile.png" height="20" style="vertical-align:middle;" ><a href="http://dccomics.com/media/excerpts/1719_1.pdf">Free Download of Transmetropolitan issue #1 (PDF)</a></p>
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		<title>Basic Instructions</title>
		<link>http://gangles.ca/2007/10/22/basic-instructions/</link>
		<comments>http://gangles.ca/2007/10/22/basic-instructions/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 16:36:00 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=56</guid>
		<description><![CDATA[I recently came across Scott Meyer&#8217;s terrific webcomic Basic Instructions. The premise is &#8220;your all inclusive guide to a life well-lived&#8221;, so each strip is a life guide to doing one particular thing. For instance, consider &#8220;How to Open a Snack Quietly&#8221;, &#8220;How to Fake a Smile&#8221; or &#8220;How to be Suave&#8221;. What&#8217;s especially great [...]]]></description>
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<a href="http://www.basicinstructions.net/2006/08/how-to-fake-smile.html"><img src="http://img.photobucket.com/albums/v410/Tolbi/howtofakeasmile1.gif" border="0" style="float:left;margin:0 10px 10px 0;" alt="Basic Instructions - How To Fake a Smile" /></a></p>
<p>I recently came across Scott Meyer&#8217;s terrific webcomic <a href="http://www.basicinstructions.net/">Basic Instructions</a>. The premise is &#8220;your all inclusive guide to a life well-lived&#8221;, so each strip is a life guide to doing one particular thing. For instance, consider <a href="http://www.basicinstructions.net/2007/08/how-to-open-snack-quietly.html">&#8220;How to Open a Snack Quietly&#8221;</a>, <a href="http://www.basicinstructions.net/2006/08/how-to-fake-smile.html">&#8220;How to Fake a Smile&#8221;</a> or <a href="http://www.basicinstructions.net/2007/07/how-to-be-suave.html" id="with a great Star Wars reference">&#8220;How to be Suave&#8221;</a>.</p>
<p>What&#8217;s especially great about Basic Instructions is how it manages to be funny on two levels; both explicitly through jokes and dialogue, and implicitly by describing uncomfortable situations that we all deal with in our daily lives.</p>
<p>Interesting side note: Dilbert author Scott Adams has <a href="http://dilbertblog.typepad.com/the_dilbert_blog/2007/08/basic-instruc-1.html">recently been advising</a> the other Scott in how to get his comic published in newspapers (a medium that requires considerable artistic compromise, but is much more lucrative). The comics that are only three horizontal panels long are the result of these experiments, in an effort to use the traditional newspaper format.</p>
</div>
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		<title>Endearing Story From Penny Arcade</title>
		<link>http://gangles.ca/2007/07/24/endearing-story-from-penny-arcade/</link>
		<comments>http://gangles.ca/2007/07/24/endearing-story-from-penny-arcade/#comments</comments>
		<pubDate>Tue, 24 Jul 2007 04:10:00 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=21</guid>
		<description><![CDATA[Penny Arcade&#8216;s comics are great, but their news posts are often surprisingly fresh and funny too. The first part of yesterday&#8217;s post told a particularly great story about Gabe&#8217;s adventure signing up for a Gamestop Pokemon competition. The story made me nostalgic for Grade 5, when Pokemon Red &#38; Blue were the hottest thing on [...]]]></description>
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<p><a href="http://www.penny-arcade.com/" target="_blank">Penny Arcade</a>&#8216;s comics are great, but their news posts are often surprisingly fresh and funny too. The first part of <a href="http://www.penny-arcade.com/2007/07/23" target="_blank">yesterday&#8217;s post</a> told a particularly great story about Gabe&#8217;s adventure signing up for a Gamestop Pokemon competition. The story made me nostalgic for Grade 5, when Pokemon Red &amp; Blue were the hottest thing on the block. However, the second part, a reply from a 12-year old Pokemon fan, was quite possibly the cutest thing I have ever read. The little girl&#8217;s enthusiasm really helped remind me of what video games are all about: having fun.</p>
<p>I hope the gents at PA won&#8217;t mind me reproducing the story here, since on <a href="http://www.penny-arcade.com/2007/07/23" target="_blank">their site</a> the two parts are separated by a much larger post about <a href="http://www.pennyarcadeexpo.com/" target="_blank" title="Penny Arcade Expo">PAX</a>. Thanks for the great read.</p>
<p>Part 1:</p>
<blockquote><p><img style="float:right;margin:0 0 10px 10px;" src="http://img.photobucket.com/albums/v410/Tolbi/pokeball.gif" alt="Pokeball">So I ended up attending one of the Gamestop Pokemon tournaments on Saturday. When I told Kara that I wanted to go she told me it would just be a bunch of little kids. I explained to her that Pokemon was no longer just a kids game. That a large number of men my age played Pokemon now. I told her I&#8217;d probably be surrounded by guys my age who took it way more seriously than I did. I&#8217;m really glad she decided not to go with me. As it turns out I was the oldest person in the tournament by roughly twenty years and the only one not wearing a shirt with Pikachu on it.</p>
<p>I showed up at the Alderwood mall Gamestop and entered my name. As the little kids poured in I became less and less convinced I should participate. The little boys with their Pokemon backpacks and the girls with tiny Pokeballs in their hair seemed to assume I was just someones Dad rather than their competition. It was actually really cool to see how much these kids love Pokemon. I&#8217;ve been so into it recently that I think I&#8217;d forgotten I should be having fun. With my pages of hand written math and charts of carefully plotted out EV training regiments I actually felt sort of dirty. These little kids were showing me teams comprised not of statistically optimal Pokemon but of their favorites. A little girl talked to me for five minutes about why she loved Kyogre so much. When she asked why I used Rotom I couldn&#8217;t bring myself to tell her that his ghost/electric type meant he had a lot of immunities while giving him some surprising moves that should allow me to cripple sweepers with status effects but still fight off any Dark types I encounter. &#8220;I think he&#8217;s cute.&#8221; I explained. She smiled and nodded as though this was the reason she had expected to hear.</p>
<p>I noticed one of the kids there was actually quite a bit older than the rest of the group. Still probably half my age, but he towered over his opponents. I watched as he struck up conversations with the other children, inspecting their Pokemon and always finding them lacking. &#8220;I&#8217;ve EV trained my entire party.&#8221; he said to a few of the kids who obviously had no idea what that meant. He showed of his multiple &#8220;shinies&#8221; to a couple of very impressed young men before explaining that he wasn&#8217;t going to use them in the tournament because it just wouldn&#8217;t be fair to everyone else. No, he would dominate them with a mixed bag of EV trained legendaries and obscure all stars culled from every single incarnation of the series. He was essentially being a little Douche.</p>
<p>I had just decided to pull myself out of the tournament in order to let the kids have their fun when Cory, who was running the show told me he&#8217;d matched me up against the little loudmouth in the first round. I figured I might have a chance to take him out and then none of the other kids would have to face him. So I stayed in and when it came time to play I synced up my DS and loaded my fairly mundane crew. It worked out that we were standing on the wrong sides of the television so his team showed up on my side and mine on his. The crowd of kids around me cheered and congratulated me on such an impressive roster. I explained that those were his and that mine were on the other side. &#8220;You really need to play more.&#8221; one of the younger boys instructed. I agreed and selected my three Pokemon to take into battle. A few of the kids behind me would shake their heads in disgust as my finger hovered over each possible selection. My opponent, in what I can only assume was an attempt to show off grossly underestimated this old man&#8217;s skillz. He tried to pull off an extremely risky strategy involving the near sacrifice of his first Pokemon for a &#8220;baton pass&#8221; maneuver and a quick stat boost to his second in line. This failed miserably as the aforementioned Rotom I pulled in did not give two shits about anything he hit me with. Once I&#8217;d taken him out I moved to the next round but really had no desire to continue. I played my opponent but then bowed out and gave him a free pass onto the next round. The young man I played earlier kept approaching me and telling me he could have beat me easy, he just used the wrong Pokemon. I nodded, yes well that&#8217;s sort of the whole game.</p>
<p>I watched a bit more of the tournament and I was really impressed with the sportsmanship of the kids. I&#8217;ve been watching the cartoon with Gabe and it really stresses the importance of winning and losing graciously. Each of these kids when they lost shook the others hand and thanked them for the match. The winners complimented the losers Pokemon and strategies while impressing on them that it really was a very close game. I know they weren&#8217;t my kids but as a thirty year old gamer with a kid of my own I could not help but be extremely proud of all of them. Their passion for the game was totally infectious and I&#8217;ve decided to throw away my spreadsheets. I&#8217;m no longer hatching five eggs at a time in order to find babies with the optimal natures and stats. I&#8217;ve also brought Beautifly back into my team. She&#8217;s not very tough, but I like her, she&#8217;s pretty.</p>
<p>-Gabe out</p>
</blockquote>
<p>Part 2:</p>
<blockquote><p>I just got this email and I had to share it with you all.</p>
<p><i>
<p>Dear Mister Gabe,</p>
<p>Hi! My name is Nausica (gnaw-sik-ca), I am twelve years old and I love pokemon. My mom got me the Pokemon Pearl for my DS and I love love love it, it is probably my favorite game. I heard about the pokemon tournament at Gamestop and really wanted to go, but I am really shy so I wasn&#8217;t going to, but my parents talked me into it and said it would be a good for me and I would have fun.</p>
<p><img style="float:left;margin:0 10px 0 0;" src="http://img.photobucket.com/albums/v410/Tolbi/Pokemon_Eevee.png" alt="Pokemon - Eevee" border="0">So I went and it seemed at first like it would be fun, there were alot of really nice kids there who all loved pokemon like me, it was really fun showing off my team of Evee&#8217;s and seeing what other people liked too.</p>
<p>Then the older guys came, I dunno how old they were but they were much older then most of the other kids there, they pretty much ruined the fun of it for everyone else there. I guess they weren&#8217;t really mean, but how they acted sounded alot like the boy you described, that you had a chance to beat. But unfortunately for the kids at the tournament I went too, there wasn&#8217;t a nice guy like you to set an example for them. Needless to say most of us there didn&#8217;t have a good chance against them, (I never knew what the special point things were even), and they never really told us nice job or anything. The guy that got me laughed when he saw my line up of Evees.</p>
<p>So afterwards I really didn&#8217;t wanna play pokemon very much, and I thought I was gonna stop playing, cause I only really play to have fun, not to beat everyone else. Then today my mom (who is a big fan) showed me what you wrote, and it made me feel a million times better!!! :D</p>
<p>I couldn&#8217;t believe I almost let some jerks take away my love of pokemon!</p>
<p>So I really just wanted to tell you thank you Mister Gabe! What you said ment alot to me and my evees!! You are a great person and I wish I could have been at your tournament to meet you!</p>
<p>Have a great day!!</p>
<p>Sincerely<br />
Nausica</p>
<p>ps! I&#8217;m naming my next boy evee after you ^_^</i></p>
<p>I think I&#8217;ll probably be smiling for the next week thanks to this.</p>
<p>-Gabe out</p>
</blockquote>
<p>Thank you Gabe &amp; Nausica for reminding this jaded gamer what it&#8217;s really all about.</p>
</div>
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		<title>Webcomics &#8211; Part II</title>
		<link>http://gangles.ca/2007/07/13/webcomics-part-ii/</link>
		<comments>http://gangles.ca/2007/07/13/webcomics-part-ii/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 20:54:00 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Webcomics]]></category>
		<category><![CDATA[xkcd]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=15</guid>
		<description><![CDATA[And now, the thrilling conclusion of our two-part look at the world of webcomics (part one can be found here). The Good: Overcompensating features the offbeat humour and social commentary of Jeffrey Rowland, a man some describe, with a glint of fear in their eyes, as a &#8220;billionaire cowboy poet hacker&#8220;. He is also the [...]]]></description>
			<content:encoded><![CDATA[<p>And now, the thrilling conclusion of our two-part look at the world of webcomics (part one can be found <a href="http://gangles.ca/2007/07/11/webcomics-part-i/">here</a>).</p>
<p align="center" class="center"><a href="http://www.overcompensating.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/overcompensating.gif" alt="Overcompensating" /></a></p>
<p><strong>The Good:</strong> Overcompensating features the offbeat humour and social commentary of Jeffrey Rowland, a man some describe, with a glint of fear in their eyes, as a &#8220;<a href="http://overcompensating.com/posts/20050630.html" target="_blank">billionaire cowboy poet hacker</a>&#8220;. He is also the creator of <a href="http://jjrowland.com/wigu/" target="_blank">Wigu</a>, another very popular webcomic.<br />
<strong>The Bad:</strong> Sometimes more strange than funny.<br />
<strong>Worth reading:</strong> <a href="http://overcompensating.com/posts/20050621.html" target="_blank">Diggin</a></p>
<p align="center" class="center"><a href="http://www.penny-arcade.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/PennyArcade.jpg" alt="Penny Arcade" /></a></p>
<p><strong>The Good:</strong> Penny Arcade was the first webcomic I ever stumbled upon. To many, it is <a href="http://www.duelinganalogs.com/?date=2007-06-26">the standard</a> by which all other webcomics about video games are judged. Even after all these years, it&#8217;s still my favorite gaming webcomic; it&#8217;s extremely well written, and has been consistently funny for as long as I&#8217;ve read it.<br />
<strong>The Bad:</strong> Occasional &#8220;strip only funny if you read the news post and follow three links&#8221; syndrome.<br />
<strong>Worth reading:</strong> <a href="http://www.penny-arcade.com/comic/2003/12/03" target="_blank">Dark Truths</a></p>
<p align="center" class="center"><a href="http://pbfcomics.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/PerryBibleFellowship.jpg" alt="The Perry Bible Fellowship" /></a></p>
<p><strong>The Good:</strong> It&#8217;s hard to describe exactly why Perry Bible Fellowship is funny in such a unique way. Artist Nicholas Gurewitch seems to have a knack for humour that comes at you in ways that you didn&#8217;t see coming. The comic is quirky, offbeat and fantastic, a must-read.<br />
<strong>The Bad:</strong> Can&#8217;t think of anything, it&#8217;s just a great strip.<br />
<strong>Worth reading:</strong> <a href="http://pbfcomics.com/?cid=PBF103AD-Food_Fight.gif#169" target="_blank">Food Fight</a></p>
<p align="center" class="center"><a href="http://www.questionablecontent.net/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/QuestionableContent.jpg" alt="Questionable Content" width="400" /></a></p>
<p><strong>The Good:</strong> Questionable Content is a comic about indie rock, hipster romance and a maniacal robot named Pintsize. While getting into the story will involve reading through the substantial comic archive from the beginning, the plot is really engaging once you do.<br />
<strong>The Bad:</strong> <a href="http://overcompensating.com/posts/20060118.html" target="_blank">Dark rumours</a> surrounding the author (not really). While QC features some interesting female characters, the male characters are generally either really boring or completely embody male stereotypes. That&#8217;s just my perspective though, feel free to argue the contrary if you disagree.<br />
<strong>Worth reading:</strong> <a href="http://www.questionablecontent.net/view.php?comic=276" target="_blank">Lady Classes</a></p>
<p align="center" class="center"><a href="http://www.samandfuzzy.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/samandfuzzy.gif" alt="Sam and Fuzzy" width="400" /></a></p>
<p><strong>The Good:</strong> Sam and Fuzzy is quite possibly my favorite non-gaming comic. The dialogue is terrific and the artwork is top-notch, but most importantly the comic features a terrific cast of characters (psychopathic Fuzzy is particularly excellent). Recent story arcs have been really interesting and imaginative.<br />
<strong>The Bad:</strong> No RSS feed!<br />
<strong>Worth reading:</strong> <a href="http://www.samandfuzzy.com/archive.php?comicID=294" target="_blank">Paycheque</a></p>
<p align="center" class="center"><a href="http://www.scarygoround.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/ScaryGoRound.png" alt="Scary Go Round" width="400" /></a></p>
<p><strong>The Good:</strong> Unlike some webcomics, Scary Go Round does not grab you rudely by the collar and shove a joke down your throat. The humour is subtle, sarcastic and served with a cup of tea, a style that is distinctively British. The cast of characters is fantastic, including the bright-eyed and troublesome Shelley Winters and the decidedly pragmatic ex-boozehound Ryan Beckwith. Furthermore, the strip has featured some incredibly creative settings and story arcs.<br />
<strong>The Bad:</strong> Individual strips are generally not that funny unless you&#8217;re familiar with the characters and plot (but if you are, they&#8217;re terrific).<br />
<strong>Worth reading:</strong> <a href="http://www.scarygoround.com/?date=20040316" target="_blank">March 16, 2004</a></p>
<p align="center" class="center"><a href="http://www.sinfest.net/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/sinfest.jpg" alt="Sinfest" /></a></p>
<p><strong>The Good:</strong> Regular characters in Sinfest include God, the devil, Buddha, and a wanna-be player named Slick. Weird? Pretty much. Social and religious commentary abound, and the art style is really unique.<br />
<strong>The Bad:</strong> Individual comics tend to be hit or miss.<br />
<strong>Worth reading:</strong> <a href="http://www.sinfest.net/archive_page.php?comicID=2104" target="_blank">Craving</a></p>
<p align="center" class="center"><a href="http://www.threepanelsoul.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/ThreePanelSoul.gif" alt="Three Panel Soul" /></a></p>
<p><strong>The Good:</strong> Three Panel Soul is a new project from the creators of the now completed <a href="http://www.machall.com/">Mac Hall</a>. The humour is fresh and strange, with intermittent political commentary. It also has a rather unique art style, mostly black &amp; white with occasional splashes of colour.<br />
<strong>The Bad:</strong> Too soon to tell, seems excellent so far.<br />
<strong>Worth reading:</strong> <a href="http://www.threepanelsoul.com/view.php?date=2007-06-25" target="_blank">On Literary Criticism</a></p>
<p align="center" class="center"><a href="http://www.vgcats.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/VGCats.gif" alt="VG Cats" width="400" /></a></p>
<p><strong>The Good:</strong> VG cats is one of the most popular webcomics out there, well-known for it&#8217;s excellent parodies.<br />
<strong>The Bad:</strong> At least Scott Ramsoomair isn&#8217;t teasing us with &#8220;Updated Mondays&#8221; anymore; new comics are fairly sporadic.<br />
<strong>Worth reading:</strong> <a href="http://www.vgcats.com/comics/?strip_id=156" target="_blank">How I Learned To Love The Bomb</a></p>
<p align="center" class="center"><a target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/xkcd.png" alt="xkcd" /></a></p>
<p><strong>The Good:</strong> xkcd is the kind of comic that appeals to tech geeks, math nerds and science dorks. Clearly I&#8217;m a huge fan. Randall Munroe&#8217;s offbeat humour is truly first class, even if his characters <em>are</em> essentially stick figures.<br />
<strong>The Bad:</strong> To quote the author: &#8220;Warning: this comic occasionally contains strong language (which may be unsuitable for children), unusual humor (which may be unsuitable for adults), and advanced mathematics (which may be unsuitable for liberal-arts majors)&#8221;. Consider yourself warned.<br />
<strong>Worth reading:</strong> <a href="http://www.xkcd.com/c242.html" target="_blank">The Difference</a></p>
<p>In conclusion, I&#8217;d like to thank the authors of all the webcomics that I&#8217;ve profiled this week. While I did write some minor complaints about each of your comics, I remain a huge fan of your work, which you generously offer to be enjoyed for free. Thank you for all your hard work, and please continue making great art.</p>
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		<title>Webcomics &#8211; Part I</title>
		<link>http://gangles.ca/2007/07/11/webcomics-part-i/</link>
		<comments>http://gangles.ca/2007/07/11/webcomics-part-i/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 16:29:00 +0000</pubDate>
		<dc:creator>Matthew Gallant</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://gangles.ca/?p=12</guid>
		<description><![CDATA[It all began about six years ago with an issue of PlayStation magazine. Featured inside was the comic Penny Arcade, which detailed the mad escapades of gamers Tycho Brahe and Jonathan Gabriel. It was my first gaming comic, and it piqued my interest enough to venture onto their website. My exploration soon lead to other [...]]]></description>
			<content:encoded><![CDATA[<p>It all began about six years ago with an issue of PlayStation magazine. Featured inside was the comic Penny Arcade, which detailed the mad escapades of gamers Tycho Brahe and Jonathan Gabriel. It was my first gaming comic, and it piqued my interest enough to venture onto their website. My exploration soon lead to other gaming webcomics, and then to non-gaming webcomics. I&#8217;ve been a fan of the medium ever since.</p>
<p>What makes webcomics so great? I&#8217;m sure there&#8217;s more than one right answer, but I think it has something to do with <i>niche marketing</i>. A syndicated comic published in thirty different newspapers has to be funny in a very general way. An obscure reference would pass over the heads of most readers. Webcomics usually target a specific audience; if Penny Arcade makes a joke about Samus Aran, they can safely assume that their audience will understand the reference. Web-syndicated comics also benefit from <i>fewer controls</i>. Without editors and censors, the artist has the final word as to the content of their strip.</p>
<p>To show my appreciation for this fantastic medium, here are a few short profiles of some of my favorite webcomics (in glorious alphabetical order). For each I&#8217;ve included a short description and a link to at least one strip that is definitely worth reading. Without further ado:</p>
<p class="center" align="center"><a href="http://www.2pstart.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/2PStart.jpg" alt="2P Start" width="400"></a></p>
<p><b>The Good:</b> While it only began this February, 2P Start is already showing promise as a really fantastic gaming comic. The jokes are great and the art keeps improving.</p>
<p><b>The Bad:</b> It has yet to strongly distinguish itself from all the other video game themed webcomics.</p>
<p><b>Worth reading:</b> <a href="http://www.2pstart.com/2007/05/23/over-the-top/" target="_blank">Over The Top</a></p>
<p class="center" align="center"><a href="http://www.alessonislearned.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/alessonislearned.gif" alt="A Lesson is Learned but the Damage is Irreversible" width="400"></a></p>
<p><b>The Good:</b> A Lesson Is Learned is quite possibly the most surreal and oddly philosophical webcomic I have ever read. The artwork is incredible, and has won several awards.</p>
<p><b>The Bad:</b> The comic has been on hiatus since September 2006. We can only hope that Dale Beran and David Hellman choose to pick it up again soon.</p>
<p><b>Worth reading:</b> <a href="http://www.alessonislearned.com/index.php?comic=31" target="_blank">Morning, Sleepy Head!</a></p>
<p class="center" align="center"><a href="http://www.butternutsquash.net/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/BNS.jpg" alt="Butternutsquash"></a></p>
<p><b>The Good:</b> Butternutsquash is irreverent, sarcastic and <i>never</i> politically correct. Features a great cast of characters and very distinctive dialogue.</p>
<p><b>The Bad:</b> Updated rarely (every ~2 weeks) and occasionally relies on clichés.</p>
<p><b>Worth reading:</b> <a href="http://www.butternutsquash.net/2003/09/03/lost-time/" target="_blank">Lost Time</a></p>
<p class="center" align="center"><a href="http://dresdencodak.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/DresdenCodak.jpg" alt="Dresden Codak" width="400"></a></p>
<p><b>The Good:</b> Dresden Codak explores themes such as quantum physics and postmodern philosophy, yet manages to retain a great tongue in cheek sense of humour. Tiny Carl Jung is a recurring character; need I say more?</p>
<p><b>The Bad:</b> Some scientific references may be hard to understand, but hit up Wikipedia and use this as a chance to learn something new.</p>
<p><b>Worth reading:</b> <a href="http://dresdencodak.com/cartoons/dc_014.htm" target="_blank">Lil&#8217; Werner</a></p>
<p class="center" align="center"><a href="http://www.lackadaisycats.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/Lackadaisy.gif" alt="Lackadaisy" width="250" height="113"></a></p>
<p><b>The Good:</b> Set loosely in the prohibition era, Lackadaisy is essentially about rum-running cats. Why cats? To quote the artist, <a href="http://lackadaisy.foxprints.com/faq.html">Tracy Butler</a>: &#8220;It&#8217;s mostly just a device I like to use for characterization. The mobile ears, tails, and big eyes help me emphasize gesture and expression more than I could with human characters, they allow me to be as ridiculous as I like, and, well, they&#8217;re just plain fun to draw.&#8221; This is no exaggeration; her character&#8217;s facial features are quite simply the best I&#8217;ve ever seen. Combine that with incredible artwork, great characters and fantastic dialogue and you&#8217;ve got one of the most underrated webcomics ever. Check it out!</p>
<p><b>The Bad:</b> Updates are infrequent, but considering the quality of the artwork, this is <i>entirely</i> forgivable.</p>
<p><b>Worth reading:</b> <a href="http://www.lackadaisycats.com/comic.php?comicid=22" target="_blank">Brouhaha</a></p>
<p class="center" align="center"><a href="http://www.little-gamers.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/LittleGamers.gif" alt="Little amers"></a></p>
<p><b>The Good:</b> Little Gamers is a really well written webcomic (for proof, check the worth reading link). Yet <i>another</i> great thing to come out of Sweden.</p>
<p><b>The Bad:</b> Like most gaming webcomics, the jokes are usually hit or miss.</p>
<p><b>Worth reading:</b> <a href="http://www.little-gamers.com/index.php?comicID=1551" target="_blank">Dec 25</a></p>
<p class="center" align="center"><a href="http://www.bohemiandrive.com/comics/npwil.html" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/nineplanets.jpg" alt="Nine Planets Without Intelligent Life"><br />
Nine Planets Without Intelligent Life</a></p>
<p><b>The Good:</b> Two bohemian robots explore the solar system and find philosophical and moral predicaments at every turn. NPWIL is well-written and imaginative.</p>
<p><b>The Bad:</b> Of all the webcomics I&#8217;ve profiled in this post, this one is updated the least frequently. A few months between comics is standard.</p>
<p><b>Worth reading:</b> <a href="http://www.bohemiandrive.com/comics/npwil/2.html" target="_blank">Explanation</a></p>
<p class="center" align="center"><a href="http://nobodyscores.loosenutstudio.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/NobodyScores.jpg" alt="Nobody Scores" width="400"></a></p>
<p><b>The Good:</b> I just discovered Nobody Scores recently, but it seems really quirky and funny.</p>
<p><b>The Bad:</b> I haven&#8217;t been reading it long enough to judge.</p>
<p><b>Worth reading:</b> <a href="http://nobodyscores.loosenutstudio.com/index.php?id=239" target="_blank">Frozen Fresh Bonus Pack</a></p>
<p class="center" align="center"><a href="http://www.orneryboy.com/" target="_blank"><img src="http://img.photobucket.com/albums/v410/Tolbi/OrneryBoy.gif" alt="Orneryboy"></a></p>
<p><b>The Good:</b> Orneryboy chronicles the supernatural adventures of the titular main character, his messy animal-loving girlfriend Dirtygirl, and zombie friend/pet Brian. The contrast between the bright, optimistic Dirtygirl and grumpy Orneryboy is written in a way that&#8217;s cute and endearing, never cheesy.</p>
<p><b>The Bad:</b> Updates are unfortunately sporadic.</p>
<p><b>Worth reading:</b> <a href="http://www.orneryboy.com/index.php?comicID=36" target="_blank">Thankless Toil</a></p>
<p>Stay tuned Friday for 10 more webcomic recommendations in <b>Webcomics &#8211; Part II</b>!</p></p>
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